Rappelz

Rappelz
Game

Friday, March 19, 2010

PVP Rules

Rappelz Game Rules

Table of Contents

I. Introduction

Player versus Player (PvP) interactions make up a large portion of what Rappelz is about. No matter what server you play on, this will be one of the most gratifying & challenging aspects you will participate in.

II. How PvP Works

Below are the PvP game physics that govern both PvE & PvP servers.

General PK System

  1. To Fight: PK mode must be on to attack players.
  2. Self-Defense: If someone attacks you, you can attack them back even if your PK mode is off.
  3. Red Names: Players who have red names can be attacked by anyone, even when their PK mode is off.
  4. Safe Areas: Town areas prohibit any PKing within them.

Immorality System

  1. IP: Immorality Points accumulate every time you PKon.
  2. Criminal Acts: Killing someone who is PKoff, or more than 10 levels below you, will grant a large amount of IP.
  3. Red Names: Players with red names have a lot of IP.
  4. Repentance: You lose IP by killing monsters your level or higher, by dying, or by donating items to alters that are found in towns.

Normal PvE Server

  1. Death: You do not lose experience or items if PK'd.
  2. Wrath: Gaining more & more IP gives you increasing levels of Wrath, which reduces your defense, attack power, & move speed.

Hardcore PvP Server

  1. Death: You may lose experience & items if PK'd. Having PK mode on, or lots of IP, will increase the chances of these happening.
  2. Criminal Acts: Items will not drop if the PKer is over 10 levels above the victim.
  3. Cash Shop: Items from the 'Premium' tab in the Cash Shop will never drop.
  4. Lak Guard: Your lak is automatically consumed when you're PK'd to reduce exp loss and chance to drop items.
    1. Your experience loss can be reduced by up to 100% and your item drop rate reduced by up to 50%.
    2. Lak consumed is based on your level, IP, & the level difference between you and your killer.
    3. Your killer gains 75% of the Lak.
    4. If you die to a monster, all of the Lak from the Lak Guard disappears.

III. Portal Player Killing

We do not condone the killing of players near dungeon entrances. Even more so, we will not tolerate players who take advantage of these areas to kill others as they warp into, or out of, a dungeon.

  1. Offenders

    Don't let accidents happen. Turn PKoff when near a dungeon entrance. We will not excuse players who 'accidentally' killed someone.

  2. Victims

    Don't lie. If you were not PK'd while loading at a dungeon entrance, don't try to get the player in trouble by claiming you did. We will know & you could be punished for e-mailing us a false report.

    All portals inside Palmir Dungeon are fair game, except for the entrance portal. We will not punish players for PKing others near the 33 other portals.

IV. PvP Harassment

We do not condone the act of constantly PKing someone, or a specific group, without any verifiable & legitimate reason, to the point that they are just about unable to play without being PK'd.

  1. Offender

    Taking screen shots of why you've decided to repeatedly PK someone might save you from punishment.

  2. Victim

    We will only act in extreme cases. Wasting Cash Shop Items due to a PKer is not extreme.

    If you know a PKer is around, you need to try avoiding them. If they continuously hunt you down, no matter where in the world you can go to escape them, you may want to report them.

No comments:

Post a Comment