Rappelz

Rappelz
Game

Friday, March 19, 2010

PVP System

How PvP Works

Rappelz is a game of everlasting conflict. One of its unique features is that all players are able to participate in PvP combat. Below, you will find the rule sets for how PvP works in-game.

PK Modes

In Rappelz, players who want to avoid any permanent effects as a result of PvP can do so by turning PK Mode to off.

If a player with PK mode off is killed by another player, they will not lose any experience or items. At the same time, the killing player will gain Immorality Points (see below).

  1. The PK mode can only be toggled while not in a safe area (towns and newbie island). To toggle it, type '/PKON'. You can turn it off by typing '/PKOFF'.
  2. Players who have a lot of immorality points (red name) can be attacked by anyone.
  3. The PK mode must be turned on to attack people in general.
  4. If someone attacks you then you can attack them back even if your PK mode is off, as their name will be red.

Immorality System

  1. You gain a small amount of immorality points every time you turn on PK mode.
  2. If you kill someone who does not have PK mode on then you will gain a large amount of immorality points.
  3. Players with red names have a lot of immorality points. If a player's name is white, they have only a few, or no immorality points.
  4. If you kill someone who is more than 10 levels lower than you, then you gain a lot of immorality points.
  5. As you gain more and more immorality points you get increasing levels of wrath. Wrath reduces your defense, attack power, and movement speed.
  6. You lose immorality points by killing monsters of your level and higher. You also lose immorality points by dying.
  7. A high amount of immorality points will reduce the amount of exp you gain.

PvP Rules

PvP adds a thrilling dynamic to Rappelz that offers players the ability to enforce divine justice or unleash sinister madness. While there are many ways to kill a player, here are some rules to be mindful of.

Warp Zones

Dungeon entrances make it possible for players to be PK'd while still on the loading screen. We do not feel that should be possible. Until proper measures are implemented to prevent this, players need to avoid PvP near those areas at all costs. Depending on the severity of each incident, necessary interference by us will occur.

*Please Note that we cannot enforce this rule inside sieges or near the portals inside Palmir Plateau. We will only respond to Dungeon Entrance portal PKing reports.

PvP Harassment

Sometimes, you might run into the same person over and over again while choosing to PK players. That is fine. But keep in mind that we define harassment as a repetitive act that is done intentionally to ruin the gaming experience of someone, despite all efforts they make to avoid you. So don't hunt people down repeatedly.

If we discover that you hunted someone down multiple times, we will do what we must to spare your victim from further harm.

Hardcore Server Rules

The server Pantera is known as the Hardcore PvP server. The rules listed below only apply to this server.

General PK System

  1. If you die to players you lose experience.
  2. If you die there is a chance that you will drop an item.
  3. When you die, if you have a lot of immorality points then you have an increased chance to drop an item.
  4. If you have PK mode on when you die then there is an increased chance to drop an item and lose experience.
  5. If you have PK mode off when you die then there is a decreased chance to drop items and lose experience.
  6. If you have PK mode off and your killer is over 10 levels above you when you die then you will not drop any items.
  7. You do not gain wrath from getting immorality points.

Lak Guard (Hardcore Server Only)

The Lak Guard system exists to reduce the experience loss and chance of items being dropped when you are killed by another player. Lak that you build up from killing monsters can be used to prevent you from losing EXP and dropping items when PK'd.

  1. The amount of Lak required is based upon your level. The higher your level, the more Lak required.
  2. The more immorality points you have, the more Lak is required.
  3. The level difference between you and your killer affects the amount of Lak required.
  4. If you have enough Lak then your experience loss can be reduced by up to 100% and your item drop rate reduced by up to 50%.
  5. If you die to a monster all of the Lak from the Lak Guard disappears.
  6. If you die to a player then your killer gains 75% of the Lak and the remaining 25% disappears.

No comments:

Post a Comment